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Engineering Education
Updated: 10 hours 37 min ago

5 AR & VR tools for social skills

Sat, 2017-08-12 17:15

BY LAURA ASCIONE, eSchool News
As interest in augmented and virtual reality grows, so, too, do the technologies’ potential to help students with special needs. Virtual and augmented reality, once far-off on the classroom horizon, have moved with relative speed into the realm of possible classroom technologies. In fact, recent data indicates that while few teachers are using augmented and virtual reality, it does show some promise. Speak Up Survey data shows that 5 percent of teachers say they are using virtual or augmented reality in their classroom. Higher percentages of high school computer science and technology teachers (11 percent) and science teachers (9 percent) are using augmented or virtual reality.

https://www.eschoolnews.com/2017/08/02/5-ar-vr-tools-social-skills/

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8 Essential Digital Literacy Skills that Students Need #elearning

Sat, 2017-08-12 17:10

by Matthew Lynch, Tech Edvocate

What was once called typing class is now known as technology class. Gone are the days where computer class was spent playing Oregon Trail and creating word processing documents. The networked world in which students exist demands an education that prepares students to produce and consume information in a variety of formats. These formats range from text to images to multimedia. Students need a broad variety of fluencies to be prepared for the 21st-century workforce. Even jobs traditionally thought of us being technology light now require someone who has basic computer skills. This article describes those digital literacy skills paramount to success in any career.

http://www.thetechedvocate.org/8-essential-digital-literacy-skills-students-need/

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Creating interactive video for distance learning courses #elearning

Sat, 2017-08-12 17:05

by Sherrie Negrea, University Business

One factor driving the use of interactive video is research showing students get distracted when a lecture or presentation lasts more than 10 minutes, according to the book Brain Rules (Pear Press, 2008) by John Medina, a developmental molecular biologist at Seattle Pacific University. Applying that line of thought to learning videos, professors and instructional designers are developing videos that offer a new activity at least every 10 minutes. “Interactivity becomes important so students can get the conception they are doing something,” says Klaas, who conducts a popular annual presentation at UBTech on creative applications of video instruction. “The more they are doing something, the more they are learning.”

https://www.universitybusiness.com/article/creating-interactive-video-distance-learning-courses

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Archway to a Better Job #elearning

Sat, 2017-08-12 17:02

By Paul Fain, Inside Higher Ed

McDonald’s brings a flexible approach and free career and college advising to its tuition assistance program, which is aimed in part at keeping employees on the job longer. McDonald’s has joined the large number of companies that pay for employees to attend college, with a relatively new tuition assistance benefit that includes some unusual features. Begun two years ago, the fast-food giant’s Archways to Opportunity program is open to managers and front-line workers, at both McDonald’s-owned and franchised restaurants, a total of roughly 800,000 employees. In addition, unlike the high-profile partnership between Starbucks and Arizona State University and other exclusive arrangements between colleges and employers, McDonald’s is agnostic about where its workers go to college.

https://www.insidehighered.com/news/2017/08/07/unusual-approach-tuition-assistance-mcdonalds-employees

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15 real classroom uses for Minecraft

Fri, 2017-08-11 17:27

BY LAURA ASCIONE, eSchool News
The sandbox game offers unlimited resources, and nearly unlimited ways to use Minecraft in the classroom. These days, it seems like Minecraft is second-nature for many kids. The beauty of Minecraft lies in its sandbox structure–students can create anything, with limitless resources, and often their creations are astounding. Is it any wonder, then, that educators are incorporating the popular block-based game into their curriculum? With a little creativity, educators can use Minecraft with history, math, writing and language arts, foreign language, and more.

https://www.eschoolnews.com/2017/08/04/15-real-classroom-uses-minecraft/

 

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Educators are hyped up about these two new technologies

Fri, 2017-08-11 17:22

BY LAURA ASCIONE, eCampus News
Relatively recent advances in two ed tech tools mean they might be ready for classroom use. A new survey reveals that an overwhelmingly large amount of educators–89 percent, to be exact–said they found value in ed tech such as augmented reality and virtual reality. Thirty-one percent of those respondents said the technologies will change teaching and learning in the classroom as we know it.

The report, “Evaluation of Ed Tech: What Technology Means to Educators Across America,” also reveals that just 13 percent of educators gave their school or university an ‘A’ when asked to rank their available ed tech’s ability to improve the learning experience for students, according to a new study.

https://www.ecampusnews.com/news/educators-hyped-ed-tech/

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6 Ways to Build a Better CBE Program

Fri, 2017-08-11 17:15

By Dian Schaffhauser, Campus Technology

Sinclair Community College’s competency-based education program for online students forces candidates to write a “vision” statement, has disabled discussion forums in its courses and boots out students who don’t make the 80 percent cut score. And its CBE students are credentialing at three times the rate of students in ordinary online programs. While entire colleges and universities have pioneered the concept of competency-based education (CBE) — Western Governors and Southern New Hampshire University’s College for America come to mind — others are trying to fit the CBE model into more traditional programs and coming up with innovative ways to mix and match the implementation details.

https://campustechnology.com/articles/2017/08/02/6-ways-to-build-a-better-cbe-program.aspx

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UVa board discusses increased online learning opportunities #elearning

Fri, 2017-08-11 17:05

BY LAUREN BERG, Daily Progress
At a retreat meeting Saturday, the University of Virginia Board of Visitors explored ways to enhance online learning and other digital opportunities for students at UVa. As more and more schools across the country — including Penn State, the University of Georgia and Liberty University — offer more online courses and certificates, the technology provides opportunities for a wider variety of students to pursue their education. To explore how UVa might better serve its current and future students, Kristin Palmer, director of online learning programs at the university, presented different ways in which universities and colleges utilize online learning — including enhancing the education of residential students and offering online learning opportunities for off-campus students.

http://www.dailyprogress.com/news/local/uva-board-discusses-increased-online-learning-opportunities/article_e16efc1a-7a35-11e7-89af-83ae31ca4331.html

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6 Ways to Build a Better CBE Program #elearning

Fri, 2017-08-11 17:02

By Dian Schaffhauser, Campus Technology

Sinclair Community College’s competency-based education program for online students forces candidates to write a “vision” statement, has disabled discussion forums in its courses and boots out students who don’t make the 80 percent cut score. And its CBE students are credentialing at three times the rate of students in ordinary online programs. While entire colleges and universities have pioneered the concept of competency-based education (CBE) — Western Governors and Southern New Hampshire University’s College for America come to mind — others are trying to fit the CBE model into more traditional programs and coming up with innovative ways to mix and match the implementation details.

https://campustechnology.com/articles/2017/08/02/6-ways-to-build-a-better-cbe-program.aspx

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Online learning comes of age at CMC

Fri, 2017-08-11 17:01

by Post Independent Citizen Telegram

 

Fifty years ago, CMC students couldn’t begin to dream how educators could reach students through today’s virtual classroom. But now, a student from virtually anywhere with access to a computer and the web can earn an Associate of Arts or Associate of General Studies degree from CMC entirely online. Students can also take classes online toward a bachelor’s degree without physically entering a Colorado Mountain College building, though a fully online bachelor’s degree from the college is not yet available.

http://www.postindependent.com/news/local/online-learning-comes-of-age-at-cmc/

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Designers Building Businesses Learn Digital Skills From These Resources

Thu, 2017-08-10 17:25

By Tracy Leigh Hazzard, INC

Designers learn business via digital means.  I want to talk about where designers are learning their digital business skills these days because: There might be options available out there you might not be aware of that could benefit you, and; I want you to succeed and I know your chances are higher by taking advantage of the resources available to you. I wasn’t exaggerating when I told you this year’s Design In Tech Report was packed full of great information. Some of the most interesting stats I read were the ones breaking down the truth about where designers are learning their digital business skills because I had some assumptions about this, and they were way off. Let’s put this in perspective: 86% of design students surveyed say they learned their digital skills from resources outside their coursework. And it isn’t only coding or design-based knowledge students are seeking, which I am thrilled to hear, because the more well-rounded you are, in terms of business and communication skills, the more successful you will be.

https://www.inc.com/tracy-leigh-hazzard/where-designers-learn-to-go-digital.html

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3 reasons why post-secondary online learning is absolutely crushing it

Thu, 2017-08-10 17:20

by eLearning Inside

Enrollment numbers at the university where I attended graduate school indicate a dramatic shift from classroom attendees to distance learners. So much, in fact, that the university recently made their biggest ever cut to staff and faculty positions. The reason was a downturn in student enrollment. The only area in the university still growing? Online learning. The same story is happening everywhere. So why has eLearning suddenly established so much traction at colleges and universities? Here’s some insight.

<a href=”https://news.elearninginside.com/3-reasons-why-post-secondary-online-learning-is-absolutely-crushing-it/” target=”_blank” rel=”noopener”>https://news.elearninginside.com/3-reasons-why-post-secondary-online-learning-is-absolutely-crushing-it/</a>

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Online learning startup Codecademy launches paid Pro courses

Thu, 2017-08-10 17:15

by Ryan Lawler, TechCrunch

Codecademy has spent the last several years building a large community of learners with free lessons aimed at teaching its users the basics of how to code. But now it’s betting that many of them will be willing to pay for more intensive courses. Codecademy is launching a paid Pro version of its product, which will offer more intensive courses and more extensive mentoring than it had provided before.  Codecademy determined it would need to come up with something users would be interested in paying for. Since then, the company has quietly been building curriculum and testing it with users to figure out the most engaging lessons and the best price point for a paid product.  The result is Codecademy Pro, which will come in three tiers aimed at capturing different demographics of students with different needs.

Online learning startup Codecademy launches paid Pro courses

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Educators are hyped up about these two new technologies #elearning

Thu, 2017-08-10 17:05

BY LAURA ASCIONE, eCampus News
Relatively recent advances in two ed tech tools mean they might be ready for classroom use. A new survey reveals that an overwhelmingly large amount of educators–89 percent, to be exact–said they found value in ed tech such as augmented reality and virtual reality. Thirty-one percent of those respondents said the technologies will change teaching and learning in the classroom as we know it.

The report, “Evaluation of Ed Tech: What Technology Means to Educators Across America,” also reveals that just 13 percent of educators gave their school or university an ‘A’ when asked to rank their available ed tech’s ability to improve the learning experience for students, according to a new study.

https://www.ecampusnews.com/news/educators-hyped-ed-tech/

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What is a Personal Learning Network

Thu, 2017-08-10 17:04

by Matthew Lynch, Tech Edvocate

In short, a personal learning network (PLN) is a group of people who you connect with to increase your knowledge of a particular subject.Get on Twitter, start a blog, reach out to professionals on LinkedIn, attend webinars, take online courses and subscribe to content produced by fellow educators. Take control and enrich your classroom with a PLN perfect for you and the students you’re responsible for.

http://www.thetechedvocate.org/personal-learning-network/

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3 reasons why tomorrow’s workforce needs 3D printing education today

Thu, 2017-08-10 17:02

BY JOHN KAWOLA, eCampus News

Remember the original iMac G3 desktop computers with their sleek, translucent designs in a colorful collection? Likely you saw these computers in ads, store windows or even owned one yourself. Millennials might also recall seeing these systems introduced to classrooms during elementary school, and that’s because Apple made a massive push in penetrating the education market throughout the ‘90s by exposing millions of children to this product. Though to a lesser scale and profile than Apple, there is a similar technology immersion taking place today with 3D printing education. Companies like Ultimaker and more are all working to bring 3D printers to classrooms across the country. This growing accessibility is due largely to open source formats that support collaboration along with more affordable, yet still professional-grade desktop options. High-quality 3D printers are no longer just massive bulky units with price tags in the tens of thousands. That’s why from primary to higher education, the benefits of getting 3D printing into the hands of students are numerous.

https://www.ecampusnews.com/eschool-media/3d-printing-education-today/

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Number of minorities, women taking CS is skyrocketing thanks to STEM collaborations

Wed, 2017-08-09 17:25

by Shalina Chatlani, Education Dive

Following implementation of a new type of computer science option last fall — AP Computer Science Principles, which puts real-world perspectives on coding — data from 2016 to 2017 shows the number of minorities taking a computer science exam in some form nearly tripled to 22,199, up from 8,283, while the number of girls taking it rose from 12,642 to 29,708.  AP CSP was born out of a collaboration between the National Science Foundation, College Board and Code.org, along with other authorized providers, who are rolling out the course and training teachers to facilitate it, reports NPR — and over half of the schools teaching the course are using curriculum from Code.org, which trained 500 teachers last year.  Though there has been progress, NPR notes that only one in five taking the AP Computer Science exam were minorities, while only one in four were women — but the results show collaboration can have positive outcomes, a reality that should be top of mind for educators across the K-12 and higher education spectrum trying to build the school-to-workforce STEM pipeline.

http://www.educationdive.com/news/number-of-minorities-women-taking-cs-is-skyrocketing-thanks-to-stem-collab/448292/

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Report: Most Millennials Learn More from Technology than from People

Wed, 2017-08-09 17:20

By Rhea Kelly, Campus Technology

The majority of millennials ages 18-34 (69 percent) say they learn more information from technology than from people, according to a new report from nonprofit leadership training organization Growing Leaders. In comparison, just 50 percent of surveyed adults ages 45 and up said the same. The online survey of 2,264 American adults ages 18 and older, conducted by Harris Poll, focused on technology’s role in learning as well as different generations’ preparation for adult life. The survey also identified a gender divide when it comes to technology and learning. Thirty-three percent of millennial males “strongly agreed” that they learn more from technology than from people, while 19 percent of millennial females said the same.

https://campustechnology.com/articles/2017/08/02/report-most-millennials-learn-more-from-technology-than-from-people.aspx

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In 2 years, ransomware raked in an estimated $25M

Wed, 2017-08-09 17:15

by Roger Riddell, Education Dive

Estimates released by researchers from New York University, the University of California San Diego, Google and blockchain analysis firm Chainalysis peg the cost of ransomware over the past two years to over $25 million paid by victims. Campus Technology reports that the team’s research looked at 300,000 files from over 30 types of ransomware, tracking the amount paid based on blockchain payments, with UCSD Computer Science and Engineering Ph.D. candidate Danny Yuxing Huang tracking the transfer of bitcoins from victims to ransomware operators to coin exchanges. The researchers say ransomware became a multi-million-dollar industry last year, with the lesser-known Locky being the first ransomware to bring in over $1 million in a month.

http://www.educationdive.com/news/in-2-years-ransomware-raked-in-an-estimated-25m/448480/

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Drop-in series: Virtual reality course brings Asia to students

Wed, 2017-08-09 17:10

Posted by Gisela Valencia, FIU

You visit a panda bear conservation base in China. You explore a historic cave on South Jeju Island. And you get lost in Tokyo’s streets. It sounds like a study abroad trip. But you can visit all these and more from the comfort of home thanks to a new online class centered on virtual reality. “Study and Travel East Asia through Virtual Reality (VR),” offered through the Asian Studies Program – part of the Steven J. Green School of International and Public Affairs, is the first course of its kind at FIU. Using materials like VR glasses, smartphones and Youtube videos, students get to experience East Asia like never before. Students who may not be able to afford study abroad trips now have an opportunity to explore the region without breaking the bank and possibly prepare for a future trip to Asia.

https://news.fiu.edu/2017/08/drop-in-series-new-virtual-reality-course-brings-asia-to-students/114020

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