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Engineering Education
Updated: 19 hours 44 min ago

What is the state of virtual reality in the classroom?

Fri, 2017-04-14 17:20

by Matthew Lynch. tech Edvocate

Virtual reality sounds like a far-off futuristic concept. When we hear the words “virtual reality” we may think of people wearing big helmets that transport them to another location from the comfort of their home (or classroom). However, virtual reality is slowly becoming a reality in the classroom. It doesn’t look quite like what you might imagine, but it is improving all the time. The potential benefits of virtual reality in the classroom are endless. Students from schools all over the world could have access to the same resources and experiences through virtual reality, creating an even playing field like we’ve never seen before in education. Students could use virtual reality to travel back in time and see history come to life, or to take field trips to far-off locations that would cost hundreds to travel to in real life.

http://www.thetechedvocate.org/state-virtual-reality-classroom/

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9 Things Educators Should Know about Gamification

Fri, 2017-04-14 17:14

by Matthew Lynch, tech Edvocate

Gamification has grown in popularity as teachers and educators realize the wealth of potential that games offer their students, no matter the age. Fast fading is the idea that video games are a waste of time. Children these days are among the most tech-savvy people precisely because they have been playing games on a range of devices for nearly their entire lives. Gamification can be used in many different ways. Whether your students need a better set of flashcards, hands-on experience, or a more memorable experience, gamification gives you the tools to create something that will engage your students. With all of that being said, what are the essential things that educators should know about gamification, in order to harness its full potential? Well, not to worry, we decided to do the work for you. Here are the things that educators should know about gamification.

http://www.thetechedvocate.org/9-things-educators-know-gamification/

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Pew data suggests adult learners lacking in digital skills

Fri, 2017-04-14 17:09

by Roger Riddell, Education Dive

A Pew Research Center report titled “Digital Readiness Gaps” suggests many adults aren’t prepared to use the digital tools necessary for online learning. According to eCampus News, 33% of adults are reluctant when it comes to their ability to use computers and other electronic devices, 31% are “cautious clickers” who are confident in their abilities but unlikely to pursue learning opportunities on- or offline, and 14% are unprepared for online learning all together. When it comes to those who are prepared, only 17% are confident in their digital skills, and 40% of that group suggested the majority of their learning occurs online.

http://www.educationdive.com/news/pew-study-adult-learners-digital-skills-online-learning/439634/

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GOP Rep. Kevin McCarthy introduces bill to provide free high-tech courses to vets

Fri, 2017-04-14 17:05

by Donovan Slack , USA TODAY

House Republican Majority Leader Rep. Kevin McCarthy says veterans need more educational opportunities that meet the demands of the fast-paced technology industry. The California lawmaker is introducing legislation Thursday giving the Department of Veterans Affairs $75 million to start a pilot program to provide accelerated computer courses in everything from robotics and basic programming to artificial intelligence and virtual reality. McCarthy, who is second-in-command to the House speaker, said the GI bill doesn’t cover many such courses and the VA approval process for changing curriculums or course offerings creates bureaucratic delays that are not conducive to the quickly changing technology fields. Under his proposal, veterans, instead of going to a traditional college — or in addition to a traditional degree — could get a shorter-term nano degree or micro credential.

https://www.usatoday.com/story/news/politics/2017/04/05/kevin-mccarthy-wants-va-provide-free-high-tech-courses-vets/100096868/

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3 Keys to Introducing Virtual Reality in E-Learning Courses

Fri, 2017-04-14 17:03

By Richard Chang, Campus Technology

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue, although the expensive headsets are still out of reach for many. Nonetheless, the actual applications beyond the “wow, cool” factor are still being explored. Here are three guidelines toward introducing VR in e-learning courses, according to the website E-Learning Industry.

https://campustechnology.com/articles/2017/04/05/3-keys-to-introducing-vr-in-elearning-courses.aspx

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Where Non-Techies Can Get With the Programming

Thu, 2017-04-13 17:26

By STEVE LOHR, NY Times

When the Georgetown University Law Center offered computer programming last year, it was an experiment, a single class for about 20 students. It was filled almost instantly, and the waitlist swelled to 130. This semester, the law school has five programming classes, and the waitlist still overflowed. “They aren’t going to become programmers, but they realize these are skills that will make them better lawyers,” said Paul Ohm, the Georgetown law professor who teaches the course. His students, for example, learn to write short, tailored programs that can identify clusters of words and concepts in Supreme Court rulings more accurately than a Google search or standard legal software. It’s the same in every field, from marketing to manufacturing to medicine. Code, it seems, is the lingua franca of the modern economy.

https://www.nytimes.com/2017/04/04/education/edlife/where-non-techies-computer-programming-coding.html

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New software tool to provide students with personalized feedback to improve learning

Thu, 2017-04-13 17:19

by UT Arlington

The University of Texas at Arlington has partnered with five international universities to create a software tool that provides timely and personalized feedback to help students adjust their studying throughout the course. The online tool, OnTask, uses data about students’ activities throughout the semester and helps instructors to provide suggestions on specific assignments and strategies that enable students to adjust their studying throughout the course in order to be more confident and successful. The tool uses data from video engagement, assessments, student information systems, electronic textbooks and discussion forums. “An important benefit of OnTask is the ability for teachers in large classrooms to still provide individual feedback to each student,” said George Siemens, executive director of The University of Texas at Arlington’s Learning Innovation and Networked Knowledge Lab.

https://phys.org/news/2017-03-software-tool-students-personalized-feedback.html

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Taking Classes Online

Thu, 2017-04-13 17:15

by Joanna Kristine Ninal, Cougar’s Byte

Sometimes, life can get in the way of people pursuing their education. It can be personal, family related or work related, but it still prevents them from getting a degree. Kean Online is the perfect way for students to find an internet connection and complete their coursework. There are a few degrees offered at Kean Online, so it might work for any prospective student who needs to take classes virtually. “Kean Online was created with the community college graduate in mind, making it easy for students and graduates from community colleges in New Jersey to apply,” excerpted from Kean Online.

http://www.cougarsbyte.com/article/2017/03/taking-classes-online

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13 epic stats and facts from The State of Social webinar

Thu, 2017-04-13 17:12

by Andrew Warren-Payne, ClickZ

On March 23, ClickZ Intelligence held the webinar ‘The State of Social 2017’ in association with Tracx. As part of the presentation, a huge number of stats and facts were shared about social media, both as a whole and in relation to individual networks. Practical tips given by National Geographic’s Mia Vallo and Shell’s Matt Owen helped demonstrate to viewers how they can apply these to their strategy. So what were the most interesting stats shared in the webinar? We’ve listed 13 of our favorites below.

https://www.clickz.com/13-epic-stats-and-facts-from-the-state-of-social-webinar/110510/


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Report: AI and IoT to Change Academic and Research Libraries in Years to Come

Thu, 2017-04-13 17:10

By Dian Schaffhauser, Campus Technology

In the next year or two, research data management and the valuing of the user experience will drive technology adoption in research and academic libraries. The growth of research reports through online library databases is making it easier for students, faculty and researchers to access and build upon existing ideas and work. But as libraries adopt new data formats, they must also prepare for new methods of data curation involving “cutting-edge technology.” Libraries are also tapping usability principles in their digital and physical spaces to improve the quality of patrons’ interactions by making them more efficient and personalized.

https://campustechnology.com/articles/2017/04/05/report-ai-and-iot-to-change-academic-and-research-libraries-in-years-to-come.aspx

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9 Things Educators Should Know about Gamification

Thu, 2017-04-13 17:06

by Matthew Lynch, tech Edvocate

Gamification has grown in popularity as teachers and educators realize the wealth of potential that games offer their students, no matter the age. Fast fading is the idea that video games are a waste of time. Children these days are among the most tech-savvy people precisely because they have been playing games on a range of devices for nearly their entire lives. Gamification can be used in many different ways. Whether your students need a better set of flashcards, hands-on experience, or a more memorable experience, gamification gives you the tools to create something that will engage your students. With all of that being said, what are the essential things that educators should know about gamification, in order to harness its full potential? Well, not to worry, we decided to do the work for you. Here are the things that educators should know about gamification.

http://www.thetechedvocate.org/9-things-educators-know-gamification/

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Ethics and the IT Professional

Wed, 2017-04-12 17:26

by Melissa Woo, EDUCAUSE Review

As IT professionals, what should we do when we encounter potentially murky situations? Sometimes existing laws or institutional policy will guide ethical behavior; sometimes they won’t. What many people often do not understand is that what is legal is not always ethical. I believe it is our responsibility as IT professionals to act in an ethical manner in the performance of our work duties. To inadvertently do otherwise risks losing the trust of our students, faculty, staff, communities, and the general public. Without such trust I have difficulty imagining how IT professionals can continue to perform their duties effectively.

http://er.educause.edu/articles/2017/3/ethics-and-the-it-professional

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These are the most in-demand skills in the United States

Wed, 2017-04-12 17:25

by eCampus News

Major online learning provider Alison releases data on the skills most sought-after by students and professionals looking to upskill. Americans looking to upskill online are focusing on hard skills they can use in the workplace, according to new data released by Alison. The list of the top 10 most popular courses on Alison, a free e-learning site, was dominated by Customer Service, IT, and workplace skills like time management. Health and education related courses also claimed many of the top spots, including courses focusing on mental health, working with students with special needs and teaching English as a foreign language.

http://www.ecampusnews.com/top-news/demand-skills-united-states/

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5 Ways Online Graduate Programs Prepare Future Teachers

Wed, 2017-04-12 17:20

By Marian Stoltz-Loike, US News

Through online graduate education programs, future educators might learn how to incorporate digital tools into their classes.Teaching is often seen as a great field for career changers and other nontraditional students. Some pursue teaching because they want to contribute to society in a meaningful way. Others may desire to share the knowledge and expertise they gained in another setting, or they may no longer want to compete in the corporate world. Online education is an ideal way for future teachers to build the expertise they need while balancing school with work, family or other commitments. Here are five ways online graduate education programs offer value for future teachers.

https://www.usnews.com/education/online-learning-lessons/articles/2017-03-31/5-reasons-online-graduate-education-programs-build-good-teachers

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Where the Faculty Jobs Are

Wed, 2017-04-12 17:10

By Colleen Flaherty, Inside Higher Ed

New data from CUPA-HR has been released. Median salary for full-time instructors across disciplines, whose median time in that position was three years, was $58,200. Median pay for new assistant professors was $68,000. Assistant professors, who spent about three years (median) in that position, earned just slightly more, at $68,300. Associate professors spent about six years (median) at that rank, at $79,400 annually. Full professors made $106,000, with about nine years of service. While 61 percent of instructors are women, 50 percent of assistant professors are. Women make up 44 percent of associate professors and just 31 percent of full professors. Women earn $0.96 on the dollar compared to men as instructors and $0.89 on the dollar at the full professor rank. The overall pay ratio is 0.87, because women are so underrepresented at the highest-paying ranks.

https://www.insidehighered.com/news/2017/04/06/new-cupa-hr-study-looks-faculty-hiring-pay-chairs-and-adjuncts-and-more

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The 5 stages of digital readiness for adult online students

Wed, 2017-04-12 17:04

BY LAURA ASCIONE, eCampus News

Just 17 percent of adults are in the “digitally ready” group, meaning they are confident in their online skills, have little hesitation when it comes to finding trustworthy information online. Adult learners in this group are predominantly well-off, highly-educated and are in their 30s or 40s. Two-thirds of this group has done some personal learning online in the past year, and 40 percent said most or all of their learning takes place online. Thirty-one percent of adults are in the “cautious clickers” category–they are confident in their digital skills but are less likely to engage in personal learning, offline or online. Sixty percent have used the internet for at least some level of personal learning and 23 percent have taken an online course, but 59 percent said they have concerns around trusting online information.

http://www.ecampusnews.com/news/digital-readiness-online

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Is EdTech Really Transforming Education?

Wed, 2017-04-12 17:02

by Matthew Lynch, tech Edvocate

Whether it be the implementation of the latest devices into a classroom or the use of the internet for valuable learning tools, EdTech is here to stay. Many students today may not see this transformation because they have grown up with rapidly evolving technology and the ability to have access to information at their fingertips. Teachers and parents, on the other hand, have gotten the chance to see the evolution of technology and education first hand. In just the past decade alone, the use of technology and mobile devices in the classroom has rapidly increased. No longer are the days of highlighting passages in textbooks and taking notes with a pencil. Read on at the link below for ways that EdTech is transforming education for the better.

http://www.thetechedvocate.org/is-edtech-really-transforming-education/

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Harvard Medical School Launches First Online Certificate Program

Tue, 2017-04-11 17:24

By WILLIAM L. WANG, Harvard Crimson

Harvard Medical School will launch its first online certificate program this summer for people considering health careers, offering four paid courses on topics in medicine. The program, titled “HMX Fundamentals,” will be open to the public through a brief application and includes courses in physiology, immunology, biochemistry and genetics. Upon completion of a course, students will receive a PDF certificate which will not count for academic credit at Harvard. Unlike Harvard’s edX and HarvardX platforms, which offer their online classes for free, access to HMX Fundamentals will come at a cost. Tuition will cost $800 for a single HMX Fundamentals course, $1,000 for two courses, and $1,800 for all four.

http://www.thecrimson.com/article/2017/3/31/hms-launches-first-online-certificate-program/

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Data science and analytics skills critical for today’s workforce

Tue, 2017-04-11 17:23

by Autumn A. Arnett, Education Dive

A new report from PwC is encouraging higher education to “build capacity and attract more students to” data science and analytics coursework, saying “every major industry” needs these capabilities to thrive. The report says hiring needs will shift to include a focus on these soft skills, such as data-driven decision-making, functional analysis, data engineering and data analysis. The report lays out four things higher education needs to do to meet this demand: leverage data analysis to create multidisciplinary hubs vs. discipline silos; promote data literacy for all students in all disciplines; strengthen ties with professional societies; and design courses and curricula to expand pathways for “a diverse analytical workforce.”

http://www.educationdive.com/news/report-data-science-and-analytics-skills-critical-for-todays-workforce/439444/

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Report Urges Schools to Encourage African-American Girls to Pursue Engineering

Tue, 2017-04-11 17:14

By Dian Schaffhauser, THE Journal

In 2015, less than 1 percent of all U.S. engineering bachelor’s degrees went to African-American women. Of the 106,658 engineering bachelor’s degrees awarded that year, 937 went to African-American women, just a third of the number that were achieved by African-American men. That gap, among others, represents “ignored potential,” according to a new paper put out by Purdue University, the National Society of Black Engineers (NSBE), the Society of Women Engineers and the Women in Engineering ProActive Network. As the report noted, STEM jobs are expected to increase by 10 percent by 2020.

https://thejournal.com/articles/2017/03/30/african-american-women-in-engineering-ignored-potential.aspx

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